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3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D?uvel. by Series: Premier Press game development series
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Three-D game engine programming
  • Game engine programming
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10063412 (1)
Special effects game programming with DirectX [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Publication details: [Indianapolis, IN?] : Premier Press, c2002
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10066761 (1)
Advanced animation with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel. by Series: Shaderx series
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10078505 (1)
Game engine toolset development [electronic resource] / Graham Wihlidal. by
Publication details: Boston, MA : Thomson Course Technology, 2006
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Game engine toolset development [electronic resource] / Graham Wihlidal. by
Publication details: Boston, MA : Thomson Course Technology, 2006
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10146625 (1)
Beginning DirectX 9 [electronic resource] / Wendy Jones. by
Publication details: Boston : Course PTR, a division of Course Technology, c2004
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Programming role-playing games with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Publication details: [Indianapolis, Ind.?] : Premier Press, c2002
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour. by Series: Premier Press game development series
Publication details: Boston : Premier Press, c2002
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D?uvel. by Series: Premier Press game development series
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Three-D game engine programming
  • Game engine programming
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Special effects game programming with DirectX [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Publication details: [Indianapolis, IN?] : Premier Press, c2002
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Advanced animation with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10069844 (1)
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel. by Series: Shaderx series
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Game engine toolset development [electronic resource] / Graham Wihlidal. by
Publication details: Boston, MA : Thomson Course Technology, 2006
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10146625 (1)
Beginning DirectX 10 game programming [electronic resource] / Wendy Jones. by
Publication details: Boston, Mass. : Thomson Course Technology, c2008
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Ultimate game programming with DirectX [electronic resource] / Allen Sherrod. by
Edition: 2nd ed.
Publication details: Boston : Charles River Media/Course Technology, c2009
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Beginning DirectX 11 game programming [electronic resource] / Allen Sherrod and Wendy Jones. by
Publication details: Boston, Mass. : Course Technology, 2012
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
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