Game engine toolset development [electronic resource] / Graham Wihlidal.

By: Contributor(s): Publication details: Boston, MA : Thomson Course Technology, 2006.Description: xviii, 621 p. : illSubject(s): Genre/Form: DDC classification:
  • 794.8/1526 22
LOC classification:
  • QA76.76.C672 W545 2006eb
Online resources: Review: "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."
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Holdings: http://site.ebrary.com/lib/strathmore/Doc?id=10146625

Includes "Bonus Web sites chapters on web site"--P. xvi.

Includes index.

"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."

Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.

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