3D game engine programming
Zerbst, Stefan.
3D game engine programming [electronic resource] / Three-D game engine programming Game engine programming Stefan Zerbst with Oliver D?uvel. - Boston, MA : Premier Press, c2004. - xxxii, 860 p. : ill. - Premier Press game development books . - Premier Press game development series. .
"Thomson Course Technology PTR"--T.p. verso. Includes index.
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
DirectX.
Computer games--Programming.
Electronic books.
QA76.76.C672 / Z47 2004eb
794.8/1536
3D game engine programming [electronic resource] / Three-D game engine programming Game engine programming Stefan Zerbst with Oliver D?uvel. - Boston, MA : Premier Press, c2004. - xxxii, 860 p. : ill. - Premier Press game development books . - Premier Press game development series. .
"Thomson Course Technology PTR"--T.p. verso. Includes index.
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
DirectX.
Computer games--Programming.
Electronic books.
QA76.76.C672 / Z47 2004eb
794.8/1536