3D game engine programming

Zerbst, Stefan.

3D game engine programming [electronic resource] / Three-D game engine programming Game engine programming Stefan Zerbst with Oliver D?uvel. - Boston, MA : Premier Press, c2004. - xxxii, 860 p. : ill. - Premier Press game development books . - Premier Press game development series. .

"Thomson Course Technology PTR"--T.p. verso. Includes index.


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.






DirectX.


Computer games--Programming.


Electronic books.

QA76.76.C672 / Z47 2004eb

794.8/1536

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