000 01315nam a2200337 a 4500
001 ebr10064353
003 CaPaEBR
005 20260707174850.0
006 m u
007 cr cn|||||||||
008 011226s2002 ohua s 001 0 eng
010 _z 2001099848
020 _z1931841691 (pbk.)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)646721036
050 1 4 _aQA76.76.C672
_bG365 2002eb
082 0 4 _a794.8/15265
_222
090 _c89872
_d69749
245 0 0 _aGame programming tricks of the trade
_h[electronic resource] /
_cLorenzo D. Phillips, editor.
260 _aCincinnati, Ohio :
_bPremier Press,
_cc2002.
300 _axxv, 1016 p. :
_bill. ;
_c24 cm.
490 1 _aThe Premier Press game development series
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
_9190
700 1 _aPhillips, Lorenzo D.
_9111681
710 2 _aebrary, Inc.
_9191
830 0 _aPremier Press game development series.
_9110974
856 4 0 _uhttp://site.ebrary.com/lib/strathmore/Doc?id=10064353
_zAn electronic book accessible through the World Wide Web; click to view
999 _c89872
_d69749