000 01217nam a22003254a 4500
001 ebr10074871
003 CaPaEBR
005 20260707191444.0
006 m u
007 cr cn|||||||||
008 040713s2004 maua s 001 0 eng
010 _z 2004016330
020 _z1584503440 (pbk. with cd-rom : alk. paper)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)614621753
050 1 4 _aQA76.76.C672
_bS39 2004eb
082 0 4 _a794.8/1526
_222
100 1 _aSchwab, Brian.
_9118264
245 1 0 _aAI game engine programming
_h[electronic resource] /
_cBrian Schwab.
260 _aHingham, MA :
_bCharles River Media,
_cc2004.
300 _axxix, 594 p. :
_bill.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aArtificial intelligence.
_91405
655 7 _aElectronic books.
_2local
_9190
710 2 _aebrary, Inc.
_9191
856 4 0 _uhttp://site.ebrary.com/lib/strathmore/Doc?id=10074871
_zAn electronic book accessible through the World Wide Web; click to view
942 _cEBK
999 _c215037
_d186289