000 01542nam a2200373Ia 4500
001 ebr10185576
003 CaPaEBR
005 20260707181503.0
006 m u
007 cr cn|||||||||
008 061004s2007 nyua sb 001 0 eng d
015 _aGBA690266
_2bnb
020 _z9781403975058 (hbk.)
020 _z1403975051 (hbk.)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)648297132
050 1 4 _aLC1037
_b.S32 2007eb
082 0 4 _a371.334
_222
090 _c124265
_d98231
100 1 _aShaffer, David Williamson.
_9168698
245 1 0 _aHow computer games help children learn
_h[electronic resource] /
_cDavid Williamson Shaffer ; foreword by James Paul Gee.
260 _aNew York, N.Y. ;
_aBasingstoke :
_bPalgrave Macmillan,
_c2007.
300 _axii, 242 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aCareer education
_xComputer-assisted instruction.
_9168699
650 0 _aVocational guidance
_xComputer-assisted instruction.
_9168700
650 0 _aComputer games.
_9117889
650 0 _aLearning, Psychology of.
_930530
650 0 _aVirtual reality in education.
_9168701
655 7 _aElectronic books.
_2local
_9190
710 2 _aebrary, Inc.
_9191
856 4 0 _uhttp://site.ebrary.com/lib/strathmore/Doc?id=10185576
_zAn electronic book accessible through the World Wide Web; click to view
999 _c124265
_d98231