Your search returned 19 results.

Not what you expected? Check for suggestions
Sort
Results
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook. by Series: Prima Tech's game development
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2003
Other title:
  • Real-time three D terrain engines using C++ and and DirectX 9
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10061206 (1)
Game developer's market guide [electronic resource] / Don Prues. by Series: Prima Tech's game development
Edition: 4th ed.
Publication details: Boston, MA : Premier Press, 2003
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10064724 (1)
Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, Amir Geva. by Series: Prima Tech's game development
Publication details: Roseville, CA : Prima Tech, 2001
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Mathematics for game developers [electronic resource] / Joe Farrell. by Series: Prima Tech's game development
Publication details: Boston, MA : Thompson Course Technology, PTR, 2004
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10064771 (1)
Swords & circuitry [electronic resource] : a designer's guide to computer role playing games / Neal Hallford, Jana Halford. by Series: Prima Tech's game development
Publication details: Roseville, CA : Prima Tech, 2001
Other title:
  • Swords and circuitry
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Multiplayer game programming [electronic resource] / Todd Barron. by Series: Prima Tech's game development
Publication details: Roseville, CA : Prima Tech, c2001
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Game programming for teens [electronic resource] / Maneesh Sethi. by Series: Prima Tech's game development
Publication details: Indianapolis, IN : Premier Press, 2003
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt. by Series: Prima Tech's game development
Publication details: Boston : Premier Press, 2004
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
MUD game programming [electronic resource] / Ron Penton. by Series: Prima Tech's game development
Publication details: Boston : Premier Press, 2004
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
AI techniques for game programmers [electronic resource] / Mat Buckland. by Series: Prima Tech's game development
Publication details: Boston : Premier Press, 2002
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Beginning c++ game programming [electronic resource] / [edited by] Mitzi Koontz. by Series: Prima Tech's game development
Publication details: Boston : Premier Press, 2004
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook. by Series: Prima Tech's game development
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2003
Other title:
  • Real-time three D terrain engines using C++ and and DirectX 9
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Multiplayer game programming [electronic resource] / Todd Barron. by Series: Prima Tech's game development
Publication details: Roseville, CA : Prima Tech, c2001
Availability: http://site.ebrary.com/lib/strathmore/Doc?id=10082094 (1)
C# game programming [electronic resource] : for serious game creation / Daniel Schuller; [edited by Emi Smith]. by Series: Prima Tech's game development
Edition: 1st ed.
Publication details: Boston, Mass. : Cengage Learning, 2011
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
The multiplayer classroom [electronic resource] : designing coursework as a game / Lee Sheldon. by Series: Prima Tech's game development
Edition: 1st ed.
Publication details: Boston, Mass. : Cengage Learning, 2012
Availability: Items available for reference: Strathmore University (Main Library): Not for loan (1).
Pages

© Strathmore University Library Madaraka Estate Ole, Sangale Road P. O. Box 59857 00200 City Square Nairobi Kenya
Tel.: (+254) (0)703 034000/(0)703 034200/(0)703 034300 Fax.: (+254) (0)20-607498