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Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations / Michael Kèolling.

By: Series: International EditionPublication details: Upper Saddle River, N.J. : Prentice Hall, c2010.Description: xiii, 190 p. : col. ill. ; 24 cmISBN:
  • 9780132454285(alk. paper)
  • 0132454289 (alk. paper)
Subject(s): LOC classification:
  • QA76.64.K657 2010
Contents:
Getting to know Greenfoot -- The first program: little crab -- Improving the crab - more sophisticated programming -- Finishing the crab game -- Interlude 1: Sharing your scenarios -- Making music: an on-screen piano -- Interacting objects: Newton's Lab -- Collision detection: asteroids -- Interlude 2: The Greeps competition -- Creating images and sound -- Simulations -- Additional scenario ideas.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
BOOK BOOK Strathmore University (Main Library) Open Shelf BOOK QA76.64.K657 2010 Available 75289
BOOK BOOK Strathmore University (Main Library) Open Shelf BOOK QA76.64.K657 2010 Available 75311
BOOK BOOK Strathmore University (Main Library) Open Shelf BOOK QA76.64.K657 2010 Available 75312
BOOK BOOK Strathmore University (Main Library) Open Shelf BOOK QA76.64.K657 2010 Available 75313
BOOK BOOK Strathmore University (Main Library) Open Shelf BOOK QA76.64.K657 2010 Available 75314
Total holds: 0

Includes index.

Getting to know Greenfoot -- The first program: little crab -- Improving the crab - more sophisticated programming -- Finishing the crab game -- Interlude 1: Sharing your scenarios -- Making music: an on-screen piano -- Interacting objects: Newton's Lab -- Collision detection: asteroids -- Interlude 2: The Greeps competition -- Creating images and sound -- Simulations -- Additional scenario ideas.

Chapter 1: Getting to know greenfoot;Chapter 2: The first program: little crab;
Chapter 3: Improving the crab- more sophisticated programming;
Chapter 4: Finishing the crab game;
Interlude 1 : Sharing your scenarios;
Chapter 5: Making music: An on-screen piano;
Chapter 6: Interacting objects: Newton's lab;
Chapter 7: Collision detection: Asteroids;
Interlude 2 : The green competition
Chapter 8: Creating images and sound;
Chapter 9: Simulations;
Chapter 10: Additional scenario ideas.

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