Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.
Series: Prima Tech's game developmentPublication details: Hingham, Mass. : Charles River Media, c2003.Edition: 1st edDescription: xxi, 374 p. : illOther title:- Real-time three D terrain engines using C++ and and DirectX 9
- 794.8/16693 21
- QA76.76.C672 S64 2003eb
Reviews from LibraryThing.com:
Item type | Current library | Call number | URL | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|
E-Book | Strathmore University (Main Library) Online Resource | Link to resource | Not for loan |
Total holds: 0
Includes bibliographical references and index.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
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