Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.
Series: Prima Tech's game developmentPublication details: Hingham, Mass. : Charles River Media, c2003.Edition: 1st edDescription: xxi, 374 p. : ill. ; 24 cmOther title:- Real-time three D terrain engines using C++ and and DirectX 9
- 794.8/16693 21
- QA76.76.C672 S64 2003eb
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Holdings: http://site.ebrary.com/lib/strathmore/Doc?id=10061206
Includes bibliographical references and index.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
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