Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations / Michael Kèolling.
Series: International EditionPublication details: Upper Saddle River, N.J. : Prentice Hall, c2010.Description: xiii, 190 p. : col. ill. ; 24 cmISBN:- 9780132454285(alk. paper)
- 0132454289 (alk. paper)
- QA76.64.K657 2010
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|
BOOK | Strathmore University (Main Library) Open Shelf | BOOK | QA76.64.K657 2010 | Available | 75289 | |||
BOOK | Strathmore University (Main Library) Open Shelf | BOOK | QA76.64.K657 2010 | Available | 75311 | |||
BOOK | Strathmore University (Main Library) Open Shelf | BOOK | QA76.64.K657 2010 | Available | 75312 | |||
BOOK | Strathmore University (Main Library) Open Shelf | BOOK | QA76.64.K657 2010 | Available | 75313 | |||
BOOK | Strathmore University (Main Library) Open Shelf | BOOK | QA76.64.K657 2010 | Available | 75314 |
Includes index.
Getting to know Greenfoot -- The first program: little crab -- Improving the crab - more sophisticated programming -- Finishing the crab game -- Interlude 1: Sharing your scenarios -- Making music: an on-screen piano -- Interacting objects: Newton's Lab -- Collision detection: asteroids -- Interlude 2: The Greeps competition -- Creating images and sound -- Simulations -- Additional scenario ideas.
Chapter 1: Getting to know greenfoot;Chapter 2: The first program: little crab;
Chapter 3: Improving the crab- more sophisticated programming;
Chapter 4: Finishing the crab game;
Interlude 1 : Sharing your scenarios;
Chapter 5: Making music: An on-screen piano;
Chapter 6: Interacting objects: Newton's lab;
Chapter 7: Collision detection: Asteroids;
Interlude 2 : The green competition
Chapter 8: Creating images and sound;
Chapter 9: Simulations;
Chapter 10: Additional scenario ideas.
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