<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[Strathmore University Library Search for 'an:110974']]> </title> <!-- prettier-ignore-start --> <link> https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110974&#38;sort_by=relevance&#38;format=rss </link> <!-- prettier-ignore-end --> <atom:link rel="self" type="application/rss+xml" href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110974&#38;sort_by=relevance&#38;format=rss" /> <description> <![CDATA[ Search results for 'an:110974' at Strathmore University Library]]> </description> <opensearch:totalResults>13</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110974&#38;sort_by=relevance&#38;format=opensearchdescription" /> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dan%253A110974" startPage="" /> <item> <title> 3D game engine programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89587</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Zerbst, Stefan..<br /> Boston, MA : Premier Press, .<br /> xxxii, 860 p. : , &quot;Thomson Course Technology PTR&quot;--T.p. verso. | Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=89587">Place hold on <em>3D game engine programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89587</guid> </item> <item> <title> Game programming tricks of the trade </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89872</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> Cincinnati, Ohio : Premier Press, .<br /> xxv, 1016 p. : , Includes index. 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=89872">Place hold on <em>Game programming tricks of the trade</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89872</guid> </item> <item> <title> Focus on 3D models </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90144</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pipho, Evan..<br /> Cincinnati, Ohio : Premier Press, .<br /> xxv, 200 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=90144">Place hold on <em>Focus on 3D models</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90144</guid> </item> <item> <title> Focus on SDL </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90130</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pazera, Ernest..<br /> Cincinnati, Ohio : Premier Press, .<br /> x, 325 p. : , Includes index. 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=90130">Place hold on <em>Focus on SDL</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90130</guid> </item> <item> <title> Java 2 game programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90477</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Petchel, Thomas..<br /> [Indianapolis, IN?] : Premier Press, .<br /> xxxi, 782 p. : , Includes index. 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=90477">Place hold on <em>Java 2 game programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90477</guid> </item> <item> <title> Special effects game programming with DirectX </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90402</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By McCuskey, Mason..<br /> [Indianapolis, IN?] : Premier Press, .<br /> xliv, 913 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=90402">Place hold on <em>Special effects game programming with DirectX</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90402</guid> </item> <item> <title> Beginning game audio programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212622</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By McCuskey, Mason..<br /> Boston, Mass. : Premier Press, a division of Course Technology, .<br /> xxviii, 352 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=212622">Place hold on <em>Beginning game audio programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212622</guid> </item> <item> <title> Focus on 3D terrain programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212618</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Polack, Trent..<br /> Cincinnati, OH : Premier Press, .<br /> 218 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=212618">Place hold on <em>Focus on 3D terrain programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212618</guid> </item> <item> <title> Focus on creating MOD for quake III arena </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213718</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Holmes, Shawn..<br /> Cincinnati, Ohio : Premier Press, .<br /> 283 p. , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=213718">Place hold on <em>Focus on creating MOD for quake III arena</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213718</guid> </item> <item> <title> Focus on curves and surfaces </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213810</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Dempski, Kelly..<br /> Cincinatti, Ohio : | [London : Premier ; | Pearson Education] [distributor], .<br /> xvii, 255 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=213810">Place hold on <em>Focus on curves and surfaces</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213810</guid> </item> <item> <title> Beginner's guide to darkBASIC game programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213805</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Harbour, Jonathan..<br /> Cincinnati, Ohio : Premier Press, a division of Course Technology, .<br /> xxxvi, 711 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=213805">Place hold on <em>Beginner's guide to darkBASIC game programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213805</guid> </item> <item> <title> Advanced animation with DirectX </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213803</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Adams, Jim..<br /> Boston, Mass. : Premier Press, a division of Course Technology, .<br /> xxv, 452 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=213803">Place hold on <em>Advanced animation with DirectX</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213803</guid> </item> <item> <title> Focus on 2D in direct3D </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216394</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pazera, Ernest..<br /> [Indianapolis, IN?] : Premier Press, .<br /> xvi, 271 p. , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216394">Place hold on <em>Focus on 2D in direct3D</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216394</guid> </item> </channel> </rss>
