<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[Strathmore University Library Search for 'an:110083']]> </title> <!-- prettier-ignore-start --> <link> https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110083&#38;sort_by=relevance&#38;format=rss </link> <!-- prettier-ignore-end --> <atom:link rel="self" type="application/rss+xml" href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110083&#38;sort_by=relevance&#38;format=rss" /> <description> <![CDATA[ Search results for 'an:110083' at Strathmore University Library]]> </description> <opensearch:totalResults>32</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110083&#38;sort_by=relevance&#38;format=opensearchdescription" /> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dan%253A110083" startPage="" /> <item> <title> The Indie game development survival guide </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89287</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Michael, David.<br /> Hingham, Mass. : Charles River Media, .<br /> xxi, 384 p. : 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=89287">Place hold on <em>The Indie game development survival guide</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89287</guid> </item> <item> <title> Focus on 3D models </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90144</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pipho, Evan..<br /> Cincinnati, Ohio : Premier Press, .<br /> xxv, 200 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=90144">Place hold on <em>Focus on 3D models</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90144</guid> </item> <item> <title> Real-time cinematography for games </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=93152</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Hawkins, Brian.<br /> Hingham, Mass. : Charles River Media, .<br /> xxiv, 326 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=93152">Place hold on <em>Real-time cinematography for games</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=93152</guid> </item> <item> <title> Retro game programming unleashed for the masses. </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=93773</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> Boston, MA : Thomson Course Technology PTR, .<br /> xx, 309 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=93773">Place hold on <em>Retro game programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=93773</guid> </item> <item> <title> Introduction to game development </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=102558</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> Boston, MA : Course Technology/Cengage Learning, .<br /> xxv, 980 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=102558">Place hold on <em>Introduction to game development</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=102558</guid> </item> <item> <title> Game character animation all in one </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=106967</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pardew, Les..<br /> Boston, Mass. : Thomson Course Technology, .<br /> xi, 509 p., [8] p. of plates : , Includes index. 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=106967">Place hold on <em>Game character animation all in one</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=106967</guid> </item> <item> <title> Developing serious games </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=106946</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Bergeron, Bryan P..<br /> Hingham, Mass. : Charles River Media, .<br /> xxvii, 452 p. : 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=106946">Place hold on <em>Developing serious games</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=106946</guid> </item> <item> <title> The official guide to 3D GameStudio </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=106995</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Duggan, Michael..<br /> Boston, Mass. : Thomson Course Technology, .<br /> xviii, 453 p. : , Includes index. 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=106995">Place hold on <em>The official guide to 3D GameStudio</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=106995</guid> </item> <item> <title> The official guide to 3D GameStudio </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=119360</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Duggan, Michael..<br /> Boston, Mass. : Thomson Course Technology, .<br /> xviii, 453 p. : , Includes index. 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=119360">Place hold on <em>The official guide to 3D GameStudio</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=119360</guid> </item> <item> <title> Beginning game art in 3DS Max 8 </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=132338</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pardew, Les..<br /> Boston, MA : Thomson Course Technology, .<br /> xii, 353 p. : , Includes index. 23 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=132338">Place hold on <em>Beginning game art in 3DS Max 8</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=132338</guid> </item> <item> <title> Beginning game art in 3DS Max 8 </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=132281</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pardew, Les..<br /> Boston, MA : Thomson Course Technology, .<br /> xii, 353 p. : , Includes index. 23 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=132281">Place hold on <em>Beginning game art in 3DS Max 8</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=132281</guid> </item> <item> <title> Unit operations an approach to videogame criticism / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=136099</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Bogost, Ian..<br /> Cambridge, Mass. : MIT Press, .<br /> xv, 243 p. ; 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=136099">Place hold on <em>Unit operations</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=136099</guid> </item> <item> <title> The game artist's guide to Maya </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=138593</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By McKinley, Michael.<br /> San Francisco : SYBEX, .<br /> xiii, 223 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=138593">Place hold on <em>The game artist's guide to Maya</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=138593</guid> </item> <item> <title> Beginning game art in 3DS Max 8 </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=140218</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pardew, Les..<br /> Boston, MA : Thomson Course Technology, .<br /> xii, 353 p. : , Includes index. 23 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=140218">Place hold on <em>Beginning game art in 3DS Max 8</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=140218</guid> </item> <item> <title> Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=152564</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Franson, David..<br /> Boston, MA : Thomson Course Technology, .<br /> xv, 195 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=152564">Place hold on <em>Game character design complete</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=152564</guid> </item> <item> <title> Game level design </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=153148</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Byrne, Edward,.<br /> Hingham, Mass. : Charles River Media, .<br /> xxiv, 344 p. : 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=153148">Place hold on <em>Game level design</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=153148</guid> </item> <item> <title> Programming believable characters for computer games </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212967</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Baillie-de Byl, Penny..<br /> Hingham, MA : Charles River Media, .<br /> xiii, 465 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=212967">Place hold on <em>Programming believable characters for computer games</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212967</guid> </item> <item> <title> Focus on creating MOD for quake III arena </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213718</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Holmes, Shawn..<br /> Cincinnati, Ohio : Premier Press, .<br /> 283 p. , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=213718">Place hold on <em>Focus on creating MOD for quake III arena</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=213718</guid> </item> <item> <title> Game design for teens </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=214918</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pardew, Les..<br /> Boston, MA : Course Technology PTR, .<br /> xvi, 300 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=214918">Place hold on <em>Game design for teens</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=214918</guid> </item> <item> <title> Beginning game programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=214917</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Harbour, Jonathan..<br /> Boston, MA : Course Technology PTR, .<br /> xv, 337 p. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=214917">Place hold on <em>Beginning game programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=214917</guid> </item> <item> <title> A theory of fun for game design </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=215997</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Koster, Raph..<br /> Scottsdale, AZ : Paraglyph Press, .<br /> x, 244 p. : , &quot;Foreword by Will Wright.&quot; </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=215997">Place hold on <em>A theory of fun for game design</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=215997</guid> </item> <item> <title> The game producers handbook </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216420</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Irish, Dan..<br /> Boston, MA : Thomson Course Technology, .<br /> xxii, 328 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216420">Place hold on <em>The game producers handbook</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216420</guid> </item> <item> <title> Game testing all in one </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216401</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Schultz, Charles P..<br /> Boston, Mass. : Thomson/Course Technology, .<br /> xxiv, 487 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216401">Place hold on <em>Game testing all in one</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216401</guid> </item> <item> <title> Beginning game graphics </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216400</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Evry, Harry J..<br /> Boston, Mass. : Thomson Course Technology PTR, .<br /> xvi, 379 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216400">Place hold on <em>Beginning game graphics</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216400</guid> </item> <item> <title> Beginning illustration and storyboarding for games </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216395</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pardew, Les..<br /> Boston, Mass. : Thomson Course Technology, .<br /> xv, 276 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216395">Place hold on <em>Beginning illustration and storyboarding for games</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216395</guid> </item> <item> <title> Game level design </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216597</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Byrne, Edward,.<br /> Hingham, Mass. : Charles River Media, .<br /> xxiv, 344 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216597">Place hold on <em>Game level design</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216597</guid> </item> <item> <title> Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=225499</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Franson, David..<br /> Boston, MA : Thomson Course Technology, .<br /> xv, 195 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=225499">Place hold on <em>Game character design complete</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=225499</guid> </item> <item> <title> The game artist's guide to Maya </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=226555</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By McKinley, Michael.<br /> San Francisco : SYBEX, .<br /> xiii, 223 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=226555">Place hold on <em>The game artist's guide to Maya</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=226555</guid> </item> <item> <title> Unit operations an approach to videogame criticism / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=229813</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Bogost, Ian..<br /> Cambridge, Mass. : MIT Press, .<br /> xv, 243 p. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=229813">Place hold on <em>Unit operations</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=229813</guid> </item> <item> <title> The official guide to 3D GameStudio </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=238521</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Duggan, Michael..<br /> Boston, Mass. : Thomson Course Technology, .<br /> xviii, 453 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=238521">Place hold on <em>The official guide to 3D GameStudio</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=238521</guid> </item> <item> <title> Game character animation all in one </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=238500</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pardew, Les..<br /> Boston, Mass. : Thomson Course Technology, .<br /> xi, 509 p., [8] p. of plates : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=238500">Place hold on <em>Game character animation all in one</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=238500</guid> </item> <item> <title> Developing serious games </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=238485</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Bergeron, Bryan P..<br /> Hingham, Mass. : Charles River Media, .<br /> xxvii, 452 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=238485">Place hold on <em>Developing serious games</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=238485</guid> </item> </channel> </rss>
