<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[Strathmore University Library Search for 'an:110062']]> </title> <!-- prettier-ignore-start --> <link> https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110062&#38;sort_by=relevance&#38;format=rss </link> <!-- prettier-ignore-end --> <atom:link rel="self" type="application/rss+xml" href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110062&#38;sort_by=relevance&#38;format=rss" /> <description> <![CDATA[ Search results for 'an:110062' at Strathmore University Library]]> </description> <opensearch:totalResults>5</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A110062&#38;sort_by=relevance&#38;format=opensearchdescription" /> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dan%253A110062" startPage="" /> <item> <title> Real-time 3D terrain engines using C++ and and DirectX 9 </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89274</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Snook, Greg.<br /> Hingham, Mass. : Charles River Media, .<br /> xxi, 374 p. : 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=89274">Place hold on <em>Real-time 3D terrain engines using C++ and and DirectX 9</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89274</guid> </item> <item> <title> Game engine toolset development </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=152563</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Wihlidal, Graham..<br /> Boston, MA : Thomson Course Technology, .<br /> xviii, 621 p. : , Includes &quot;Bonus Web sites chapters on web site&quot;--P. xvi. | Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=152563">Place hold on <em>Game engine toolset development</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=152563</guid> </item> <item> <title> Beginning Direct3D game programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212862</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Engel, Wolfgang F..<br /> Roseville, CA : Prima Tech, .<br /> xxii, 504 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=212862">Place hold on <em>Beginning Direct3D game programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212862</guid> </item> <item> <title> Focus on 2D in direct3D </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216394</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Pazera, Ernest..<br /> [Indianapolis, IN?] : Premier Press, .<br /> xvi, 271 p. , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216394">Place hold on <em>Focus on 2D in direct3D</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216394</guid> </item> <item> <title> Game engine toolset development </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=225498</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Wihlidal, Graham..<br /> Boston, MA : Thomson Course Technology, .<br /> xviii, 621 p. : , Includes &quot;Bonus Web sites chapters on web site&quot;--P. xvi. | Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=225498">Place hold on <em>Game engine toolset development</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=225498</guid> </item> </channel> </rss>
