<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[Strathmore University Library Search for 'an:107289']]> </title> <!-- prettier-ignore-start --> <link> https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A107289&#38;sort_by=relevance&#38;format=rss </link> <!-- prettier-ignore-end --> <atom:link rel="self" type="application/rss+xml" href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A107289&#38;sort_by=relevance&#38;format=rss" /> <description> <![CDATA[ Search results for 'an:107289' at Strathmore University Library]]> </description> <opensearch:totalResults>7</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-search.pl?q=ccl=an%3A107289&#38;sort_by=relevance&#38;format=opensearchdescription" /> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dan%253A107289" startPage="" /> <item> <title> Beginning c++ game programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=84361</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> Boston : Premier Press, .<br /> xiv, 338 p. : , Includes index. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=84361">Place hold on <em>Beginning c++ game programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=84361</guid> </item> <item> <title> Real-time 3D terrain engines using C++ and and DirectX 9 </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89274</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Snook, Greg.<br /> Hingham, Mass. : Charles River Media, .<br /> xxi, 374 p. : 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=89274">Place hold on <em>Real-time 3D terrain engines using C++ and and DirectX 9</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=89274</guid> </item> <item> <title> Game developer's market guide </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90128</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Prues, Don..<br /> Boston, MA : Premier Press, .<br /> xii, 722 p. </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=90128">Place hold on <em>Game developer's market guide</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90128</guid> </item> <item> <title> Mathematics for game developers </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90174</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Farrell, Joe..<br /> Boston, MA : Thompson Course Technology, PTR, .<br /> xvi, 627 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=90174">Place hold on <em>Mathematics for game developers</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=90174</guid> </item> <item> <title> Beginning Direct3D game programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212862</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Engel, Wolfgang F..<br /> Roseville, CA : Prima Tech, .<br /> xxii, 504 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=212862">Place hold on <em>Beginning Direct3D game programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=212862</guid> </item> <item> <title> Multiplayer game programming </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216419</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Barron, Todd..<br /> Roseville, CA : Prima Tech, .<br /> xxx, 784 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216419">Place hold on <em>Multiplayer game programming</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216419</guid> </item> <item> <title> Swords &amp; circuitry a designer's guide to computer role playing games / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216390</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Hallford, Neal..<br /> Roseville, CA : Prima Tech, .<br /> xxx, 514 p. : </p> ]]> <![CDATA[ <p> <a href="https://opac.library.strathmore.edu/cgi-bin/koha/opac-reserve.pl?biblionumber=216390">Place hold on <em>Swords &amp; circuitry</em></a> </p> ]]> </description> <guid>https://opac.library.strathmore.edu/cgi-bin/koha/opac-detail.pl?biblionumber=216390</guid> </item> </channel> </rss>
