01465nam a2200385Ia 4500001001200000003000800012005001700020006001900037007001500056008004100071010001700112020001500129040002100144035002100165050002900186082001900215090001700234245011100251260005100362300003900413490001900452504005100471533015200522630002100674630001900695650003300714650002300747650004600770655003400816700003100850710002200881830002800903856013100931999001701062ebr10078505CaPaEBR20260707175211.0m u cr cn|||||||||040930s2005 maua sb 001 0 eng d z 2004023069 z1584503572 aCaPaEBRcCaPaEBR a(OCoLC)64673136014aQA76.76.C672bS49 2005eb04a794.8/1526222 c93143d7302000aShaderX3h[electronic resource] :badvanced rendering with DirectX and OpenGL /cedited by Wolfgang Engel. aHingham, Mass. :bCharles River Media,cc2005. axxiii, 630 p. :bill. (some col.).1 aShaderx series aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries.00aDirectX.911097200aOpenGL.940419 0aComputer gamesxProgramming. 0aComputer graphics. 0aThree-dimensional display systems.985078 7aElectronic books.2local91901 aEngel, Wolfgang F.91124442 aebrary, Inc.9191 0aShaderx series.912055340uhttp://site.ebrary.com/lib/strathmore/Doc?id=10078505zAn electronic book accessible through the World Wide Web; click to view c93143d73020