01315nam a2200337 a 4500001001200000003000800012005001700020006001900037007001500056008004100071010001700112020002200129040002100151035002100172050003000193082002000223090001700243245009600260260004700356300003500403490004600438500002000484533015200504650003300656655003400689700003300723710002200756830005100778856013100829999001700960ebr10064353CaPaEBR20260707174850.0m u cr cn|||||||||011226s2002 ohua s 001 0 eng  z 2001099848 z1931841691 (pbk.) aCaPaEBRcCaPaEBR a(OCoLC)64672103614aQA76.76.C672bG365 2002eb04a794.8/15265222 c89872d6974900aGame programming tricks of the tradeh[electronic resource] /cLorenzo D. Phillips, editor. aCincinnati, Ohio :bPremier Press,cc2002. axxv, 1016 p. :bill. ;c24 cm.1 aThe Premier Press game development series aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 7aElectronic books.2local91901 aPhillips, Lorenzo D.91116812 aebrary, Inc.9191 0aPremier Press game development series.911097440uhttp://site.ebrary.com/lib/strathmore/Doc?id=10064353zAn electronic book accessible through the World Wide Web; click to view c89872d69749