01365nam a22003374a 4500001001200000003000800012005001700020006001900037007001500056008004100071010001700112020004700129040002100176035002000197050002900217082001900246100002700265245010400292250001200396260004800408300002500456490004800481504005100529533015200580650002800732650003300760655002900793710001700822830005700839856013100896ebr10066523CaPaEBR20260707191236.0m u cr cn|||||||||040304s2004 maua sb 001 0 eng  z 2004005214 z1584503238 (pbk. with cd-rom : alk. paper) aCaPaEBRcCaPaEBR a(OCoLC)7075832514aQA76.76.C672bB34 2004eb04a794.8/15362221 aBaillie-de Byl, Penny.10aProgramming believable characters for computer gamesh[electronic resource] /cPenny Ballie-De Byl. a1st ed. aHingham, MA :bCharles River Media,cc2004. axiii, 465 p. :bill.1 aCharles River Media game development series aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxDesign. 0aComputer gamesxProgramming. 7aElectronic books.2local2 aebrary, Inc. 0aGame development series (Charles River Media (Firm))40uhttp://site.ebrary.com/lib/strathmore/Doc?id=10066523zAn electronic book accessible through the World Wide Web; click to view