02663nam a22003974a 4500001001200000003000800012005001700020006001900037007001500056008004100071010001700112020003600129020003500165020003900200020003800239040002100277035002100298043001200319050002600331082001900357245013100376260005200507300002700559490001500586504006400601505115000665533015201815650004101967650002102008655002902029700001802058700002502076710001702101830001602118856013102134ebr10176208CaPaEBR20260707183135.0m u cr cn|||||||||060605s2006 nyu sb 001 0 eng  z 2006018394 z081479971X (cloth : alk. paper) z0814799728 (pbk. : alk. paper) z9780814799710 (cloth : alk. paper) z9780814799727 (pbk. : alk. paper) aCaPaEBRcCaPaEBR a(OCoLC)648248055 an-us-ny14aK3705.V53bS73 2006eb04a343.09/94422204aThe state of playh[electronic resource] :blaw, games, and virtual worlds /cedited by Jack M. Balkin and Beth Simone Noveck. aNew York :bNew York University Press,cc2006. aviii, 304 p. ;c23 cm.1 aEx machina aIncludes bibliographical references (p. 289-290) and index.0 aIntroduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxLaw and legislation. 0aVirtual reality. 7aElectronic books.2local1 aBalkin, J. M.1 aNoveck, Beth Simone.2 aebrary, Inc. 0aEx machina.40uhttp://site.ebrary.com/lib/strathmore/Doc?id=10176208zAn electronic book accessible through the World Wide Web; click to view