01542nam a2200373Ia 4500001001200000003000800012005001700020006001900037007001500056008004100071015001900112020002500131020002200156040002100178035002100199050002400220082001600244090001800260100003900278245012400317260006400441300002400505504005100529533015200580650006100732650006400793650002800857650003600885650004200921655003400963710002200997856013101019999001801150ebr10185576CaPaEBR20260707181503.0m u cr cn|||||||||061004s2007 nyua sb 001 0 eng d aGBA6902662bnb z9781403975058 (hbk.) z1403975051 (hbk.) aCaPaEBRcCaPaEBR a(OCoLC)64829713214aLC1037b.S32 2007eb04a371.334222 c124265d982311 aShaffer, David Williamson.916869810aHow computer games help children learnh[electronic resource] /cDavid Williamson Shaffer ; foreword by James Paul Gee. aNew York, N.Y. ;aBasingstoke :bPalgrave Macmillan,c2007. axii, 242 p. :bill. aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aCareer educationxComputer-assisted instruction.9168699 0aVocational guidancexComputer-assisted instruction.9168700 0aComputer games.9117889 0aLearning, Psychology of.930530 0aVirtual reality in education.9168701 7aElectronic books.2local91902 aebrary, Inc.919140uhttp://site.ebrary.com/lib/strathmore/Doc?id=10185576zAn electronic book accessible through the World Wide Web; click to view c124265d98231