Artificial intelligence for computer games [electronic resource] : an introduction /

Funge, John David, 1968-

Artificial intelligence for computer games an introduction / [electronic resource] : John David Funge. - Wellesley, Mass. : Peters, c2004. - x, 146 p. : ill. ; 24 cm.

Includes bibliographical references (p. 133-141) and index.


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.






Computer games--Programming.
Artificial intelligence.


Electronic books.

QA76.76.C672 / F88 2004eb

794.8/1526

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