Artificial intelligence for computer games [electronic resource] : an introduction /
Funge, John David, 1968-
Artificial intelligence for computer games an introduction / [electronic resource] : John David Funge. - Wellesley, Mass. : Peters, c2004. - x, 146 p. : ill. ; 24 cm.
Includes bibliographical references (p. 133-141) and index.
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Computer games--Programming.
Artificial intelligence.
Electronic books.
QA76.76.C672 / F88 2004eb
794.8/1526
Artificial intelligence for computer games an introduction / [electronic resource] : John David Funge. - Wellesley, Mass. : Peters, c2004. - x, 146 p. : ill. ; 24 cm.
Includes bibliographical references (p. 133-141) and index.
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Computer games--Programming.
Artificial intelligence.
Electronic books.
QA76.76.C672 / F88 2004eb
794.8/1526